When knowing, it may obtain just for a moment (it restricts to HF).

Translation software was used and it translated into English. Although you think that there is a mistranslation, please forgive.

Here, description of an item purchase technique etc. and consideration of item appearance conditions are described.
Since there are many questions at KALI chat.
((In it being different just for a moment, to opinion-obtain, since it is based on experience) If there is a place called ?, he wants)

* Notes * A part of result which it Joined 100 several 10 times and was verified is introduced. (Since the absolute number of data is few, it cannot be said that it is certain)
Troubles are suffered very well, and since it is obtained data, an official announcement is held back about contents. However, verification work is carried out similarly, and it is pleased with information exchange with the shining direction, and I do offer of data to it.

* Item purchase technique * (in the case of Gris of an arms store)
Exhibition of an article It is alike. Regularity It is. Although the range which can be purchased is as having written to the title page, it can control exhibition with a possession article (equipment &INV).
Except Ring&Amu, item classification is divided into 8 kinds, a "helmet", "Armagh", a "shield", a "sword", a "ax", a "hammer", a "bow", and "Staff", and is considered.

 The above boils 8 kinds, respectively. Priority It is. When saying simply, it is that are displayed in the case of having nothing and a difference is in easy. In a store Appearance probability But it may say.
About the item not to possess, a priority turns into the best grade. plus alpha It is made to appearance probability.
For example, what is necessary is just to possess all except a "sword" and to Join to Game, if you desire a "sword". (Only a "sword" is not necessarily displayed.) It is only displayed preferentially to the last.
However, then, the item of a good title and a good base is seldom displayed.

 When it has all item classification, it is for every various kinds. The highest price Appearance probability is added to thing large of a cheaper rate. moreover, the case where possess and the shining item and what of the same kind are displayed -- a possession item Expensive Thing is displayed so that mostly (there is also an opinion of 80% or more of the price of a possession item). Although a cheap article is also displayed rarely.

 Only the item of a kind [ desire / from the above thing ] Base A down increases the probability which purchases elegance of a wish.
Although price can also be lowered by the title, since the ascertaining of the price by the title is serious, it recommends dropping a base. However, it cannot necessarily aim certainly. Since a title may be different and it is the problem of probability, even when price is of the same grade.

* About Wirt, since the number of data is too few, it cannot say not at all.
Since only 1/15 of Gris is sold at 1 time of Join, it is ..
ADRIA -- ... -- it does not see and become precocious at all It takes time too much. Charm is not in evil-spirit method filling Staff.

 Moreover, although the opinion that deviation appears in exhibition was also heard, since it carried out by using only the character (W, LV36) only for shoppings for this verification work by the character to purchase, nothing has been obtained.
To treasure & character introduction Shopping character [Tomoshi LV36] is indicated. Please make reference.

* Item appearance condition *
There is an opinion that a difference appears in the item obtained within Dunjon by the character which creates Game, and the character under which it goes.
From the time of DIA Nakedness diving It was said that the item as which (he has no equipment) is sufficient came out. Even if it is influential also an occupation exception and by LV.
However, neither is obtained in the corroboration. Somehow, it was touch that it might meet.

  Is there any nakedness diving (he has no equipment) at the thing with the tolerably tight large impression of the item obtained then since it carries out and it did not always carry out? Probably, there is also a prejudice out of which a good item should come.

 About the influence on the item by the state of the created character, it is HF. A part is solved. It was able to do.
" to which a monster is disunited in the new title in HF by 10% of probability Doppelganger's There is " (the same addition numerical value as Load's).
Although a main part and the other self might drop the same item (it is Dupe reaction when it gathers and it sets on the ground) when underwater gone using this, the item which is completely different might be dropped. As example on which the most different item was dropped, there were main-part =Gold and other-self =Ring. Although this Ring was thing common.

  It is considered that the item obtained from a monster is generated from this at the moment which pushed down the monster.
Unknown about the influence by the item to which a character equips and shines.

 In the created stage, it thinks that it was checked that it is not applied about all items and the item which a monster drops although an opinion that a monster is arranged is leading.
About the item obtained from "a treasure box", "slack", and the "death person", it is still verified and does not become precocious.
incidentally -- taking -- S (Lv38) of standard equipment got ObsZod (40-16) which Geted from the monster

* 27/6 postscript *
" which wrote the item research report to the number in "PlayOnlineVol.001" in PlayOnline August -- Mr. Yasui [ Tsutomu ]" has made reference about rumor of DIABLO
The item which a monster drops according to it is a monster level. Random If it is alike and it is generated
Seemingly, it will not be influenced by player LV, a player name, and the equipment item at all. However, there is no description about the item obtained from a treasure box etc.

* Status change of the monster by difficulty (comparison with Normal)

Difficulty

HitPoint ToHit Damage ArmorClass

NIGHTMARE

3 time +100 +85 2 twice +4 +50

HELL

4 time +200 +120 4 time +6 +80

 Incidentally, the status at the time of Normal of BloodNight (LV30) is HitPoint=200, ToHit=130, Damage=25-30, and AC=85.
In Hell, it is HitPoint=1000, ToHit=250, Damage=106-126, and AC=165 as a result of the above-mentioned correction. It becomes.

! I don't like Duping & Cheating