Translation software was used and it translated into English. Although you think that there is a mistranslation, please forgive.
Here, description of an item purchase
technique etc. and consideration of item appearance conditions are described.
Since there are many questions at KALI chat.
((In it being different just for a moment, to opinion-obtain, since it is based on
experience) If there is a place called ?, he wants)
* Notes * A part of result which it Joined 100 several 10 times and was verified is
introduced. (Since the absolute number of data is few, it cannot be said that it is
certain)
Troubles are suffered very well, and since it is obtained data, an official announcement
is held back about contents. However, verification work is carried out similarly, and it
is pleased with information exchange with the shining direction, and I do offer of data to
it.
* Item purchase technique
* (in the case of Gris of an arms store)
Exhibition of an article It is alike. Regularity
It is. Although the range which can be purchased is as having written to the title
page, it can control exhibition with a possession article (equipment &INV).
Except Ring&Amu, item classification is divided into 8 kinds, a "helmet",
"Armagh", a "shield", a "sword", a "ax", a
"hammer", a "bow", and "Staff", and is considered.
The above boils 8 kinds,
respectively. Priority It is. When saying simply, it is that
are displayed in the case of having nothing and a difference is in easy. In a store Appearance probability But it may say.
About the item not to possess, a priority turns into the best grade. plus alpha It is made
to appearance probability.
For example, what is necessary is just to possess all except a "sword" and to
Join to Game, if you desire a "sword". (Only a "sword" is not
necessarily displayed.) It is only displayed preferentially to the last.
However, then, the item of a good title and a good base is seldom displayed.
When it has all item
classification, it is for every various kinds. The highest price Appearance
probability is added to thing large of a cheaper rate. moreover, the case where possess
and the shining item and what of the same kind are displayed -- a possession item Expensive Thing is displayed so that mostly (there is also an
opinion of 80% or more of the price of a possession item). Although a cheap article is
also displayed rarely.
Only the item of a kind [ desire / from the above thing ] Base
A down increases the probability which purchases elegance of a wish.
Although price can also be lowered by the title, since the ascertaining of the price by
the title is serious, it recommends dropping a base. However, it cannot necessarily aim
certainly. Since a title may be different and it is the problem of probability, even when
price is of the same grade.
* About Wirt, since the number of data is too few, it cannot
say not at all.
Since only 1/15 of Gris is sold at 1 time of Join, it is ..
ADRIA -- ... -- it does not see and become precocious at all It takes time too much. Charm
is not in evil-spirit method filling Staff.
Moreover, although the opinion that deviation appears in exhibition
was also heard, since it carried out by using only the character (W, LV36) only for
shoppings for this verification work by the character to purchase, nothing has been
obtained.
To treasure &
character introduction Shopping character [Tomoshi LV36]
is indicated. Please make reference.
* Item appearance
condition *
There is an opinion that a difference appears in the item obtained within Dunjon by
the character which creates Game, and the character under which it goes.
From the time of DIA Nakedness diving It was said that the
item as which (he has no equipment) is sufficient came out. Even if it is influential also
an occupation exception and by LV.
However, neither is obtained in the corroboration. Somehow, it was touch that it might
meet.
Is there any nakedness diving (he has no equipment) at the thing with the tolerably tight large impression of the item obtained then since it carries out and it did not always carry out? Probably, there is also a prejudice out of which a good item should come.
About the influence on the item by the state of the created character,
it is HF. A part is solved. It was able to do.
" to which a monster is disunited in the new title in HF by 10% of probability Doppelganger's There is " (the same addition numerical value
as Load's).
Although a main part and the other self might drop the same item (it is Dupe reaction when
it gathers and it sets on the ground) when underwater gone using this, the item which is
completely different might be dropped. As example on which the most different item was
dropped, there were main-part =Gold and other-self =Ring. Although this Ring was thing
common.
It is considered that the item obtained from a monster is generated
from this at the moment which pushed down the monster.
Unknown about the influence by the item to which a character equips and shines.
In the created stage, it thinks that it was checked that it is not
applied about all items and the item which a monster drops although an opinion that a
monster is arranged is leading.
About the item obtained from "a treasure box", "slack", and the
"death person", it is still verified and does not become precocious.
incidentally -- taking -- S (Lv38) of standard equipment got ObsZod (40-16) which Geted
from the monster
* 27/6 postscript *
" which wrote the item research report to the number in "PlayOnlineVol.001"
in PlayOnline August -- Mr. Yasui [ Tsutomu ]" has made reference about rumor of
DIABLO
The item which a monster drops according to it is a monster level. Random
If it is alike and it is generated
Seemingly, it will not be influenced by player LV, a player name, and the equipment item
at all. However, there is no description about the item obtained from a treasure box etc.
* Status change of the monster by difficulty (comparison with Normal)
Difficulty |
HitPoint | ToHit | Damage | ArmorClass |
NIGHTMARE |
3 time +100 | +85 | 2 twice +4 | +50 |
HELL |
4 time +200 | +120 | 4 time +6 | +80 |
Incidentally, the status at the time of Normal of BloodNight (LV30) is HitPoint=200,
ToHit=130, Damage=25-30, and AC=85.
In Hell, it is HitPoint=1000, ToHit=250, Damage=106-126, and AC=165 as a result of the
above-mentioned correction. It becomes.
! I don't like Duping & Cheating