Moomin's
Version of Building Economics
Rule:
Pt30 No rules
Using
Country: Algeria
1.
Build two town halls with 13peasants, mill with 5 peasants
2.
When mill is built, use the peasants that was building it to build
storehouse, and then market
3.
When first town hall is built set the rally point to stone deposit
and produce peasants, and when the first peasant came out, start building
blacksmith
4.
When second town hall is built take the peasants who were building
it to help build the market and blacksmith
5.
Set the rally point of the second town hall to the stone deposit
6.
After blacksmith is built, build barracks, then academy. When
academy is built, do "Develop Mining"(Stone Efficiency +100%)
7.
After market is built, exchange 2000gold with food and do "Design Woodworking
tools" (Wood Efficiency +100%)
8.
After those buildings are built use the peasants who was making
them to gather wood
9.
Produce 5 drummers for scouting, do "Develop Geology"
10.
When there are enough resources to make 3rd town hall,
make it and set the rally point to forest and produce peasants after town hall
is built
11.
Wait until there are enough resources to make 4th town
hall, make it and set the rally point to stone deposit and produce peasants
after town hall is built
12.
After the 4th town hall is built, fill 4gold mines and
coal mines
13.
Sell the resources to get enough resources to do "Raise Miner's
Salary" (Stone Efficiency +300%)
14.
Fill all the gold mine and upgrade them. Start filling the iron
mine
15.
Make stables and barracks
16.
Do "Forge Harnesses for Horses" and produce mameluke
17.
Make mosques and artillery depots
18.
Make Diplomatic center and produce Roundshier
Before
the end of pt, produce archers from barracks, sell the stones and get gold,
make artilleries, upgrade units and hire mercenaries. Don't forget to build the
dwellings and sell stones to maintain the food.