Moomin's Version of Building Economics

Rule: Pt30 No rules

Initial Resource: Thousands

Minerals: Rich

Using Country: Algeria

1.        Build two town halls with 13peasants, mill with 5 peasants

2.        When mill is built, use the peasants that was building it to build storehouse, and then market

3.        When first town hall is built set the rally point to stone deposit and produce peasants, and when the first peasant came out, start building blacksmith

4.        When second town hall is built take the peasants who were building it to help build the market and blacksmith

5.        Set the rally point of the second town hall to the stone deposit

6.        After blacksmith is built, build barracks, then academy. When academy is built, do "Develop Mining"(Stone Efficiency +100%)

7.        After market is built, exchange 2000gold with food and do "Design Woodworking tools" (Wood Efficiency +100%)

8.        After those buildings are built use the peasants who was making them to gather wood

9.        Produce 5 drummers for scouting, do "Develop Geology"

10.   When there are enough resources to make 3rd town hall, make it and set the rally point to forest and produce peasants after town hall is built

11.   Wait until there are enough resources to make 4th town hall, make it and set the rally point to stone deposit and produce peasants after town hall is built

12.   After the 4th town hall is built, fill 4gold mines and coal mines

13.   Sell the resources to get enough resources to do "Raise Miner's Salary" (Stone Efficiency +300%)

14.   Fill all the gold mine and upgrade them. Start filling the iron mine

15.   Make stables and barracks

16.   Do "Forge Harnesses for Horses" and produce mameluke

17.   Make mosques and artillery depots

18.   Make Diplomatic center and produce Roundshier

Before the end of pt, produce archers from barracks, sell the stones and get gold, make artilleries, upgrade units and hire mercenaries. Don't forget to build the dwellings and sell stones to maintain the food.