Morphling's version of Building Economics

Rule: pt30 no rules

Initial Resource: Thousands

Minerals: Rich

Using Country: Austria

1.      Build Town hall with 8people, build mill with 10people

2.      As soon as the town hall is built, build storehouse, then after both mill and storehouse is built, build market with 18people

3.      For first town hall, set the rally point to the stone deposit and produce peasants continuously

4.      Delete the first storehouse

5.      When the market is built exchange 2000gold to wood, another 2000gold to food and 4000iron to stone.

6.      Make the 2nd Town hall, set the rally point to forest and produce peasants continuously. Gather wood with first 18 peasants

7.      While making the 2nd Town hall, add some farm to the mill and do the 1st food upgrade at the mill

8.      When there is enough resources to make the 3rd town hall, Build it with 6peasants and set the rally point to forest and produce peasants continuously.

9.      While making the 3rd Town hall, use 5peasants to make a gold mine

10. Rebuild the storehouse near the stone deposit, build blacksmith, barracks, then academy

11. As soon as academy is built do "Design New Woodworking Tools" (Wood efficiency +100%)

12. Make 1 gold mines, one iron mine and two coal mines

13. Change the rally point of first town hall to farm

14. Produce 5drummers and then produce roundsheirs continuously

15. Make 5 coal mines

16. Sell the resources so there are enough resources to do "Raise Miner's Salary"(Stone efficiency +300%) and do it

17. Change the rally point for all the town hall to stone, fill all the gold mine

18. Send peasants to get ready to build the wall

19. Build church and produce priests continuously, build diplomatic center and produce archers, Cossacks, and roundsheirs

20. Upgrade all the gold mines, make iron and coal mines

21. When there is enough gold do "Raise Builder's Salary" (Construction time 1/4)

22. Make Stable, Artillery depot, and Barracks.

23. Sell stones and get enough resources to go to 18c

24. Make 2 more stable and produce cuirassiers in all stables

25. Make 18c barracks, do "Design Flintlock" (18 musketeer cost half)

26. Produce 18c musketeers continuously

From here make stables and dwellings. At the end of the pt, sell stones and hire dragoons, make artillery and upgrade units.