By
Tim2(Japanese)
In Cossacks, there is an option to play naval
battle, but it isn't popular as land battle because of the reasons such as the
matter of time and resource. However, many ships have appeared since the add-on
had been released, so lets try to play with navy!!
Well, I also don't have so much experience in naval
battle but I hope that people who have read this article will want to play a
naval battle in multi player game at least once.
This version of building economy uses Western
European countries. My economic build up isn't so good. Therefore please
consider as one of the example.
1.Start until the construction of the fourth town
hall
Like the most economic build up, the basic is to do
"Raise Miners Salary" and construct 4th Town hall as quick as
possible. However when you are playing a naval battle fill the entire mine on
your island before you construct 4th Town hall. The construction of
the 4th town hall will delay, but the resources you get from the
mine is more important in the naval battle. Also you should build about 2
artillery depot and start making coastal defense cannons.
2.4th town hall until 18c
Before advancing to the 18th century do "Raise
builder's Salary" and build 5 shipyards for fishing. You should choose the
place where battle won't occur to construct the shipyard. At this time start
constructing the dwelling. If shipyards were constructed build about 100 to 150
fishing boats after "Build new shipyards for fishing boats", and "Train
Carpenters". Then make more shipyards to provide more dropping point for
fishing boats. Iron is needed when constructing shipyards so building more
mines in the beginning will give you an advantage.
3. Making shipyards for navy
When there are enough profits from fishing boats,
start making the shipyards for navy at the coastline where enemy is likely to
come. Also build a shipyards at the each end of the area where there're fishing
boats to protect your boats.
Then go to 18c when there is enough food. I think
the time of advancing to 18c isn't so important but it will differ in each
tactics.
To protect your island and to land to the
opponent's build 2~3 stables. If there is a good 17c cavalry (Winged Hussar and
Cavalry Guard for ex.) build more stables before advancing to 18c, if you have
to use 18c cavalry go to 18c as quick as possible.
Also finish the upgrades "Develop New Woodworking
Methods", "Design New Rib System and New Hulls" and "Research New Sighting
Device for Artillery".
If there is more than enough resource, upgrade gold
mines to level3. Naval battle needs a lot of resource so it is likely to have
at least 4gold, an iron and 2 coal mines to be upgraded until level3.
4. Making navy
Start making the fleet with the shipyards that you
made at step3. First make yacht as many as you can. It's likely to make at
least 50, if you can make 100. Then make Frigates, and Galleys. It will be
better if you set a rally point to the place near where battle might occurs.
Also keep making additional stables.
5. Getting a necessary resources
The naval battle uses a LOT of resources and it
isn't enough if you are getting them from the mines. So you have to exchange
the food you get from the boats. There will be about a million to exchange.
Also change the stones, which isn't necessary for the naval battle.
There are some people who say economic building in
naval battle is hard but I don't think so, instead I think it's very easy.
There are no needs to upgrade your units during the peacetime, no need for
great amount of unit during the pt, and there is no need for cannons depending
on the strategy.
Fishing boat
There isn't anything to explain but there are some
points that you have to be careful.
1. Don't make so much because they will stuck
2. They are easy to sink. They sink when they touch other ships.
3. The cost will rise. So don't do ¡çproduction.
For Turkey and Algeria, it can be used as a scout
17c fleet
Yacht: all nations except for Turkey, Algeria and
Ukraine
Cost: W900 G450 I100 C200 cost rises 5% as it is
made
Production Speed: 3000
HP 31000
Defense 0 Keeping Cost
0.0625 Cost per Shot I4 C9
Attack/Rate 1000/350 Range 300/1100>Full up 300/1270
Merit of this unit is fast and cheep so you can
make a LOT!! However the attack rate is so high so it isn't worth battling, but
it is fast so you can assault into the opponents fleet. This unit has a lot of
usage.
Something you have to be careful: The cost will rise
as you make units so make them at once. Also when you order many of them to
move, they will congregate at one the place you have ordered to move. What's
wrong with this? Well, if fleets congregate in one place there is high chance
of your fleets getting damage from the bits that comes from other ship when it
is attacked. So you have to mix a large fleet when you are moving with large
number or just move with small numbers.
Turkish Yacht: Turkey
Cost: W900 G450 I100 C200 cost rises 5% as it is
made
Production speed: 300
HP 35000
Defense 100 Keeping cost
1.825 Cost per shot I5 C15
Attack/Rate 1000/350 Range 300/1100>Full up 300/1270
Defense and speed of this unit is very good but the
keeping cost is to high so it is hard to use nnn¡Ä. I can only think to use this
as a shield.
Galley: all nations
Cost: W9500 G1100 I1100
Production speed: 3000
HP 50000
Defense 100 Keeping cost
0.9735 Cost per Shot I4 C9
Attack/Rate Cannon 1000/50 Mortar 100/150
Range Cannon 300/1100 Mortar 1100/3100
With high defense and hit points, this unit is a
best shield for other fleets. This unit has two kinds of attack, mortar and a
cannon. When battling with ship, you have to get closer to be in the range
where you can shoot cannon. The keeping cost is quite high so don't make so
much.
17c Frigate: European countries and Russia
Cost: W5000 G1500 I800 C1000
Production speed: 15000
HP 50000
Defense 0 Keeping Cost
0.1875 Cost per Shot I25 C35
Attack/Rate 1800/75 Range 400/1650>Full up 400/1905
Navy is mainly consisted of frigates. This unit has
a high parameter of attack but it has no defense so you should use it with a
shield unit (Galley for ex.)
Xebec: for Muslims
Cost: W7000 G2200 I400 C1200
Production speed: 15000
HP 65000
Defense 100 Keeping Cost NONE!!
Cost per Shot I25 C35
Attack/Rate 1800/50 Range 550/1700>Full up
550/1963
This is Islam frigate. There is no keeping cost so
make as many as you can.
Battleship
Cost: W9000 G4500 I900 C9000
Production speed: 25000
HP 50000
Defense 100 Keeping Cost
18.75 Cost per Shot I5 C15
Attack/Rate 1800/20 Range 600/1950>Full up 600/2047
Strongest 17c naval fleet in both attack and
defense, but its keeping cost is very high and it will rebel when there is no
money. This unit is hard to sink so it is vey useful when there is no 18c naval
fleet, or using Islam. Be careful of money!!
Galleass: Venice only
Cost: W11500 G1100 I1100
Production speed: 3000
HP 65000
Defense 100 Keeping cost
0.9735 Cost per Shot I40 C90
Attack/Rate 1000/150 Range 300/2000
This is a new unique unit for Venice. It is like a
frigate with high defense so I think this is a useful unit. However keeping
cost is quite high so it isn't likely to make so much.
18c fleet
Cutter
Upgrade cost: F5000 G1000 I2000
Cost: W4500 G150 I100 C150 5%up as it is made
Production speed: 1000
HP 21000
Defense 0 Keeping cost
0.0625 Cost per Shot I4 C9
Attack/Rate 30/150 Range 300/1100
Both upgrade cost and production cost is very low.
Attack is very low too but it is very fast so you can use it to raid your
opponent.
Ketch
Upgrade cost: F22000 G900 C1200
Cost: W5000 I50250 C45150
Production speed 1150
HP 40000
Defense 0 Keeping cost
0.9375 Cost per Shot I1000 C1500
Attack/Rate
Anti-Ship 30/150 Range 300/1100
Anti-Building 790/1950 Range 1100/4500
This is to destroy enemy opponent. It shoots HE
bomb for long distance, but attack rate is twice of the howitzer. It is
expensive and week. Is there anyway to use this?
18c Frigate
Upgrade Cost: W65100 S65200 F65500 G65500 I65400
C65300
Cost: W17500 G150 I1700 C900 Rise 5% as one is made
Production Speed: 1000
HP 65500
Defense 100 Keeping Cost
0.625 Cost per Shot I45 C75
Attack/Rate 45/20 Range 400/1950
This ship has the best balance in 18c fleets.
However upgrade cost is very high and the price will rise as you make them, but
it is strong and have high defence so make as much as possible.
Ship of Line
Upgrade cost: W65100 S65200 F50000 G59000 I63200
C65300
Cost: W65500 G45050 I53000 C47200 rise 100%as made
Production speed: 2500
HP 65500
Defense 400 Keeping Cost
18.75 Cost per Shot I5C15
Attack/Rate 30/200 Range 800/4500
Strongest, toughest and most expensive ship in the
Cossacks. Cost will double so you have to make at least two. Also it's slow and
coastal canon can easily sink this ship. When there is so many army that came
to your island, you might have to make it. Te attack against land is fantastic.
Also Ship of Line will rebel¡Äwhen that happens, it is the end of the world.
As there are some special nations in land battle,
there are special nations in naval battle.
The cost for upgrades in normal European countries:
"Build New Shipyard for Fishing Boats" (fishing boat
cost –85%) w7300 g1220
"Design New Tackle and Fishing Nets"(fishing
efficiency +100%) w12400 g2520
"Train Carpenters"(production speed of ships 1/10)
w2300 s58700 g1150
"Develop New Woodworking Method" (able to make
frigate) w12400 g7400
"Design New Rib System and New Hulls" (able to make
battleship) w32300 g6800 i9000 c12800
"Design New Rigging Types" (speed of ship +40%) w65400
g24050
England
Some upgrades cost a little less.
"Design New Rib System and New Hulls" (able to make
battleship) w22300 g6800 i7500 c13200
"Design New Rigging Types" (speed of ship +40%) w53400
g22050
However the cost to advance to 18c is very high there
aren't so much difference with other countries. Also "Design New Tackle and
Fishing Nets"'s cost is little high.
"Design New Tackle and Fishing Nets"(fishing
efficiency +100%) w12400 g3520
Algeria, Turkey
Some upgrades cost little less
"Develop New Woodworking Method" (able to make
frigate) w9500 g7400
"Train Carpenters"(production speed of ships 1/10) s58700
"Design New Rigging Types" (speed of ship +40%) g1900
However Algeria doesn't have a yacht and Turkish yacht
is horrible. More than that they don't have a balloon.
Ukraine
It can only make galleys, but galley have high
defense so if there are many of them it is possible to beat the opponent. The point
is how to maintain the keeping cost, but there's no need to make other ships so
it isn't a big problem.
Venice
This nation has the unique unit called galleass. This
has the defense and speed of galley and the attack of frigate so there is quite
a lot of advantage. Upgrade to 18c and production of cavalry is cheep.
Portugal
In add-on the keeping cost of the shipyard
decreased, so you can make a lot. This shipyard has a cannon so it is very hard
to land on the Portuguese land.
This isn't perfect and I'm still seeking for better
strategies.
Getting ready
First, make as many yacht as you can, then don't
stop the production of frigates or galleys and use cavalry to land on the
opponent territory. One thing you have to be careful is that there is a keeping
cost for 18c dragoon (not merc.) so if you make them so much the gold will run
out and some ships will rebel.
In case of European nation, it might be a good
choice to wait the attack until 18c and kill the opponent with the strong 18c
ships. For other countries, make cheep ships and crush the opponent by numbers.
Defending the island
I think 17c musketeer is the best because there
will be a quite a lot when your enemy is landing. Also keep some heavy and
light riders.
Sinking the fishing boats
Use the cutter or yacht and let them move in the
enemy's fishing zone. What will happen? Well the boats will be crushed by the
yacht and enemy's lifeline will get a quite a lot of damage.
Surprise landing
This is to destroy opponent's mine and get the
peasants. You will use the ferry and let the Cossacks land where there aren't any
defending ships. The purpose of getting peasants is to make more storehouses. In
naval battle, there will be many peasants so more store houses are better.
Landing mission
Before you land you have to destroy all the enemy
ship and make a safe path for your ferry. Difficulty of the landing is one of
the reason why the naval battles aren't played. To do this you have to
concentrate on one place. It will take a long time but when you win the battle,
opponent will need to spend a lot of time to reconstruct his navy.
When landing, you have to assist from the water. Cuirassiers
will be the best unit. It might be a good strategy to land the canon and invade
slowly. Making the artillery depot on enemy island is effective, but you have to
be careful about artillery depot being captured
These are the strategies that I can think of, but I
think there is more that can be found. Lets play with navy!!