½ñ¤Ëº¤ì¤Þ¤·¤¿¤Î¤ÇÄɵ¡£
GAMEEXE.INI¤È¥ì¥¸¥¹¥È¥ê½ñ¤´¹¤¨¤Ï¡¢¥×¥í¥°¥é¥à¥½¡¼¥¹¤Î¤¦¤Á
withmixer.cpp ¤Ç¤ä¤Ã¤Æ¤ª¤ê¤Þ¤¹¡£
GAMEEXE.INI¤Î½ñ¤´¹¤¨¤Ç¤ä¤Ã¤Æ¤ëºî¶È¤Ï°Ê²¼¤ÎÄ̤ê¤Ç¤¹¡£
//////////////////////////////////////////////////////////////////////
//
// GAMEEXE.INI¤ò½ñ¤´¹¤¨¤ë
//
// ¡¦#MUSIC_TYPE=003 ¤ò #MUSIC_TYPE=000 ¤ËÊѹ¹¡£
// ¡¦¤½¤Î²¼¤Ë°Ê²¼¤Î¹Ô¤òÁÞÆþ
//¡¡¡¡¡¡#WAVERATE_FLAG=001
//¡¡¡¡¡¡#DSOUND_FORMAT=003
//¡¡¡¡¡¡#KOETEXT_TYPE=000
//¡¡¡¡¡¡#KOE_FADE_VOL=004
//¡¡¡¡¡¡#KOE_DOUBLE_PAC=000
//¡¡¡¡¡¡#GAME_SPECK_COUNT=003
//¡¡¡¡¡¡#GAME_SPECK_INIT=000
//¡¡¡¦#SYSCOM.008=N:"" ¤ò #SYSCOM.008=U:"²»À¼ÀßÄê" ¤ËÊѹ¹¡£
//¡¡¡¦#SYSCOM.005.001="ɸ½à¥¦¥£¥ó¥É¥¦" ¤È½ñ¤«¤ì¤Æ¤ë¹Ô¤Î²¼¤Ë¡¢°Ê²¼¤Î¹Ô¤òÁÞÆþ¡£
//¡¡¡¡¡¡#SYSCOM.008.000="²»À¼£Ï£Î¡Ê¥Æ¥¥¹¥È£Ï£Î¡Ë"
//¡¡¡¡¡¡#SYSCOM.008.001="²»À¼£Ï£Î¡Ê¥Æ¥¥¹¥È£Ï£Æ£Æ¡Ë"
//¡¡¡¡¡¡#SYSCOM.008.002="²»À¼£Ï£Æ£Æ"
//¡¡¡¦#SYSCOM.004.001="¸ú²Ì²»" ¤È½ñ¤«¤ì¤Æ¤ë¹Ô¤Î²¼¤Ë¡¢°Ê²¼¤Î¹Ô¤òÁÞÆþ¡£
//¡¡¡¡¡¡#SYSCOM.004.002="²»À¼"
//
// irori»á¤Î avg32tools ¤Ë´Þ¤Þ¤ì¤ë¥É¥¥å¥á¥ó¥È¡¢¤ª¤è¤Ó avgini.c ¤Î¤¦¤Á
// int conv(FILE *geini_r, FILE *geini_w, FILE *inmmini);
// ¤è¤êºîÀ®¤µ¤»¤Æ¤¤¤¿¤À¤¤Þ¤·¤¿¡£
//////////////////////////////////////////////////////////////////////