色付きボタン

元サイト

この記事は John Wellbelove の投稿です。

Environment: VC6

このクラスは 1998/08/06 の Bob Ryan の CColorButton コードをもとにしている。

主な修正は、通常のオーナードローでないボタンと同じような見た目のボタンを作るところだ。
この最後まで、デフォルトの色は GetSysColor 関数を通して現在の Windows 設定を調べることで、コンストラクタ内でセットしている。
色は SetColour か SetColor のようなものを2つか3つのパラメータとともに呼び出せばセットできるだろう。
最初はテキストの色だ。2番目は背景色。オプションだが3番目は無効ボタンの背景色である。
ボタンは ResetColour() か ResetColor() を呼び出せば Windows のデフォルトにセットできる。
デモアプリではこれらの変更をすべてやっている。

 

class CClrButton : public CButton
{
// Construction
public:
  CClrButton();

// Attributes
public:

// Operations
public:
  // UK version
  void SetColour( COLORREF text_colour, 
                  COLORREF background_colour);

  // US version
  void SetColor( COLORREF text_colour, 
                 COLORREF background_colour)
  {
    SetColour( text_colour, 
               background_colour);		
  };

  // UK version
  void SetColour(COLORREF text_colour, 
                 COLORREF background_colour, 
                 COLORREF disabled_background_colour);

  // US version
  void SetColor(COLORREF text_colour, 
                COLORREF background_colour, 
                COLORREF disabled_background_colour)
  {
    SetColour( text_colour, 
               background_colour, 
               disabled_background_colour);
  };

  // UK version
  void ResetColour();

  // US version
  void ResetColor()
  {
    ResetColour();
  }

  // Overrides
  // ClassWizard generated virtual function overrides
  //{{AFX_VIRTUAL(CClrButton)
  public:
  virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
  //}}AFX_VIRTUAL

// Implementation
public:
  virtual ~CClrButton();

private:
  COLORREF text_colour, background_colour, disabled_background_colour;
  COLORREF light, highlight, shadow, dark_shadow;

  // Generated message map functions
protected:
  //{{AFX_MSG(CClrButton)
  // NOTE - the ClassWizard will add and remove member functions here.
  //}}AFX_MSG

  void DrawFrame(CDC *dc, CRect r, int state);
  void DrawFilledRect(CDC *dc, CRect r, COLORREF colour);
  void DrawLine(CDC *dc, long sx, long sy, 
                         long ex, long ey, COLORREF colour);
  void DrawButtonText(CDC *dc, CRect r, 
                      const char *buf, COLORREF text_colour);

  DECLARE_MESSAGE_MAP()
};

const COLORREF CLR_BTN_WHITE	= RGB(255, 255, 255);
const COLORREF CLR_BTN_BLACK	= RGB(0, 0, 0);
const COLORREF CLR_BTN_DGREY	= RGB(128, 128, 128);
const COLORREF CLR_BTN_GREY	= RGB(192, 192, 192);
const COLORREF CLR_BTN_LLGREY	= RGB(223, 223, 223);

const int BUTTON_IN		= 0x01;
const int BUTTON_OUT		= 0x02;
const int BUTTON_BLACK_BORDER	= 0x04;

//////////////////////////////////////////////////////////////////////
// CClrButton

CClrButton::CClrButton()
{
  text_colour         = GetSysColor(COLOR_BTNTEXT);
  background_colour   = GetSysColor(COLOR_BTNFACE); 
  disabled_background_colour = background_colour;
  light               = GetSysColor(COLOR_3DLIGHT);
  highlight           = GetSysColor(COLOR_BTNHIGHLIGHT);
  shadow              = GetSysColor(COLOR_BTNSHADOW);
  dark_shadow         = GetSysColor(COLOR_3DDKSHADOW);
}

CClrButton::~CClrButton()
{
}

void CClrButton::SetColour( COLORREF new_text_colour, 
                            COLORREF new_background_colour)
{
  text_colour                = new_text_colour;
  background_colour          = new_background_colour; 
  disabled_background_colour = GetSysColor(COLOR_BTNFACE); 

  Invalidate(FALSE);
}

void CClrButton::SetColour(COLORREF new_text_colour, 
                           COLORREF new_background_colour, 
                           COLORREF new_disabled_background_colour)
{
  text_colour                = new_text_colour;
  background_colour          = new_background_colour; 
  disabled_background_colour = new_disabled_background_colour; 

  Invalidate(FALSE);
}

void CClrButton::ResetColour()
{
  text_colour                = GetSysColor(COLOR_BTNTEXT);
  background_colour          = GetSysColor(COLOR_BTNFACE); 
  disabled_background_colour = background_colour;
  light                      = GetSysColor(COLOR_3DLIGHT);
  highlight                  = GetSysColor(COLOR_BTNHIGHLIGHT);
  shadow                     = GetSysColor(COLOR_BTNSHADOW);
  dark_shadow                = GetSysColor(COLOR_3DDKSHADOW);

  Invalidate(FALSE);
}

BEGIN_MESSAGE_MAP(CClrButton, CButton)
  //{{AFX_MSG_MAP(CClrButton)
  // NOTE - the ClassWizard will add and remove mapping
  //        macros here.
  //}}AFX_MSG_MAP
END_MESSAGE_MAP()

//////////////////////////////////////////////////////////////
// CClrButton message handlers

void CClrButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct) 
{
  CDC   *dc;
  CRect	focus_rect, button_rect, offset_button_rect;
  UINT  state;
	
  dc  = CDC::FromHandle(lpDrawItemStruct->hDC);
  state = lpDrawItemStruct->itemState;

  focus_rect.CopyRect(&lpDrawItemStruct->rcItem); 
  button_rect.CopyRect(&lpDrawItemStruct->rcItem); 

  // Set the focus rectangle to just past the border decoration
  focus_rect.left  += 4;
  focus_rect.right  -= 4;
  focus_rect.top    += 4;
  focus_rect.bottom -= 4;
      
  // Retrieve the button's caption
  const int bufSize = 512;
  TCHAR buffer[bufSize];
  GetWindowText(buffer, bufSize);

  if (state & ODS_DISABLED)
  {
    DrawFilledRect(dc, button_rect, disabled_background_colour);
  }
  else
  {
    DrawFilledRect(dc, button_rect, background_colour);
  }
		
  if (state & ODS_SELECTED)
  { 
     DrawFrame(dc, button_rect, BUTTON_IN);
  }
  else
  {
    if ((state & ODS_DEFAULT) || (state & ODS_FOCUS))
    {
      DrawFrame(dc, button_rect, BUTTON_OUT | BUTTON_BLACK_BORDER);			
    }
    else
    {
      DrawFrame(dc, button_rect, BUTTON_OUT);
    }
  }

  if (state & ODS_DISABLED)
  {
    offset_button_rect = button_rect;
    offset_button_rect.OffsetRect(1, 1);
  
    DrawButtonText(dc, offset_button_rect, buffer, CLR_BTN_WHITE);
    DrawButtonText(dc, button_rect, buffer, CLR_BTN_DGREY);
  }
  else
  {
    DrawButtonText(dc, button_rect, buffer, text_colour);
  }

  if (state & ODS_FOCUS)
  {
    DrawFocusRect(lpDrawItemStruct->hDC, (LPRECT)&focus_rect);
  }
} 

void CClrButton::DrawFrame(CDC *dc, CRect r, int state)
{ 
  COLORREF colour;

  if (state & BUTTON_BLACK_BORDER)
  {
    colour = CLR_BTN_BLACK;

    DrawLine(dc, r.left,  r.top,
                 r.right, r.top, colour);   // Across top
    DrawLine(dc, r.left, r.top,  
                 r.left, r.bottom, colour); // Down left
    DrawLine(dc, r.left, r.bottom - 1, 
                 r.right, r.bottom - 1, colour); // Across bottom
    DrawLine(dc, r.right - 1, r.top,  
                 r.right - 1, r.bottom, colour); // Down right

    r.InflateRect(-1, -1);
  }
	
  if (state & BUTTON_OUT)
  {
    colour = highlight;

    DrawLine(dc, r.left, r.top, 
                 r.right, r.top, colour);    // Across top
    DrawLine(dc, r.left, r.top, 
                 r.left,  r.bottom, colour); // Down left

    colour = dark_shadow;
	
    DrawLine(dc, r.left, r.bottom - 1, 
                 r.right, r.bottom - 1, colour); // Across bottom
    DrawLine(dc, r.right - 1, r.top, 
                 r.right - 1, r.bottom, colour); // Down right
	
    r.InflateRect(-1, -1);

    colour = light;
	
    DrawLine(dc, r.left, r.top, 
                 r.right, r.top, colour);   // Across top
    DrawLine(dc, r.left, r.top, 
                 r.left, r.bottom, colour); // Down left

    colour = shadow;
	
    DrawLine(dc, r.left, r.bottom - 1, 
                 r.right, r.bottom - 1, colour); // Across bottom
    DrawLine(dc, r.right - 1, r.top, 
                 r.right - 1, r.bottom, colour); // Down right
  }

  if (state & BUTTON_IN)
  {
    colour = dark_shadow;

    DrawLine(dc, r.left, r.top, 
                 r.right, r.top, colour);   // Across top
    DrawLine(dc, r.left, r.top, 
                 r.left, r.bottom, colour); // Down left
    DrawLine(dc, r.left, r.bottom - 1, 
                 r.right, r.bottom - 1, colour); // Across bottom
    DrawLine(dc, r.right - 1, r.top, 
                 r.right - 1, r.bottom, colour); // Down right
	
    r.InflateRect(-1, -1);

    colour = shadow;
	
    DrawLine(dc, r.left,  r.top, 
                 r.right, r.top, colour);    // Across top
    DrawLine(dc, r.left,  r.top, 
                 r.left,  r.bottom, colour); // Down left
    DrawLine(dc, r.left,  r.bottom - 1, 
                 r.right, r.bottom - 1, colour); // Across bottom
    DrawLine(dc, r.right - 1, r.top,
                 r.right - 1, r.bottom, colour); // Down right
  }
}

void CClrButton::DrawFilledRect(CDC *dc, CRect r, COLORREF colour)
{ 
  CBrush B;

  B.CreateSolidBrush(colour);
  dc->FillRect(r, &B);
}

void CClrButton::DrawLine( CDC *dc, 
                           long sx, 
                           long sy, 
                           long ex, 
                           long ey, 
                           COLORREF colour)
{ 
  CPen new_pen;
  CPen *old_pen;

  new_pen.CreatePen(PS_SOLID, 1, colour);
  old_pen = dc->SelectObject(&new_pen);
  dc->MoveTo(sx, sy);
  dc->LineTo(ex, ey);
  dc->SelectObject(old_pen);
  new_pen.DeleteObject();
}


void CClrButton::DrawButtonText( CDC *dc, 
                                 CRect r, 
                                 const char *Buf, 
                                 COLORREF text_colour)
{
  COLORREF previous_colour;

  previous_colour = dc->SetTextColor(text_colour);
  dc->SetBkMode(TRANSPARENT);
  dc->DrawText(Buf, strlen(Buf), r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
  dc->SetTextColor(previous_colour);
}

Downloads

Download demo project -36Kb
Download source - 13Kb

History

Date Posted: December 14, 2001
Last Updated: January 8, 2002