GL QUAKEをプレイするときに読み込ませている環境設定ファイル
使い方は起動時に次のように指定する。
C:\>GLQUAKE.EXE -exec GLQUAKE.CFG
GLQUAKE.CFG
//-----------------------------------------------------------
// GL QUAKE CONFIGRATION
// Date : 1997.11.16
// Make by : PENTIUM 666MHz
//-----------------------------------------------------------
// OpenGL Configration
gl_picmip "0" // Default:0 - Blurr texture 0/1/2
gl_max_size "256" // Default:256 - Texture max size.
gl_nobind "0" // Default:0 - Not change.
gl_subdivide_size "256" // Default:128 - Sky subdivision size.
gl_reporttjunctions "0" // Default:0
gl_keeptjunctions "1" // Default:0 - Vertex blinking fix.
gl_nocolors "0" // Default:0
gl_playermip "0" // Default:0 - Blurr player 0/1/2/3/4
gl_flashblend "0" // Default:1 - Lighting effect.
gl_polyblend "1" // Default:1 - Palette effect.
gl_affinemodels "1" // Default:0
gl_smoothmodels "1" // Default:1
gl_texsort "0" // Default:0 - 1:boost down.
gl_cull "1" // Default:1
gl_clear "0" // Default:0 - Not change.
gl_finish "0" // Default:0
gl_triplebuffer "1" // Default:0 - TripleBuffered.(Rush/V2)
gl_ztrick "0" // Default:1 - 0:boost down.
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
// More effect
r_mirroralpha "0.5" // Mirror mode (0.0-1.0)
r_shadows "1" // Shadow mode (0/1)
r_novis "0" // Water mode (0/1)
r_wateralpha "1.0" // Water mode (0.0-1.0)
// Aliases
alias wmon "echo Water alpha:ON;r_novis 1;r_wateralpha 0.5;bind [ wmoff"
alias wmoff "echo Water alpha:OFF;r_novis 0;r_wateralpha 1.0;bind [ wmon"
alias tm1 "echo Texture:Point sample;gl_texturemode GL_NEAREST;bind ] tm2"
alias tm2 "echo Texture:Bilinear;gl_texturemode GL_LINEAR_MIPMAP_NEAREST;bind ] tm3"
alias tm3 "echo Texture:Trilinear;gl_texturemode GL_LINEAR_MIPMAP_LINEAR;bind ] tm1"
// Effect key binding
bind "[" "wmon"
bind "]" "tm1"