GL QUAKEをプレイするときに読み込ませている環境設定ファイル

使い方は起動時に次のように指定する。
C:\>GLQUAKE.EXE -exec GLQUAKE.CFG
GLQUAKE.CFG

//-----------------------------------------------------------
// GL QUAKE CONFIGRATION
//      Date    : 1997.11.16
//      Make by : PENTIUM 666MHz
//-----------------------------------------------------------

// OpenGL Configration
gl_picmip               "0"     // Default:0    - Blurr texture 0/1/2
gl_max_size             "256"   // Default:256  - Texture max size.
gl_nobind               "0"     // Default:0    - Not change.
gl_subdivide_size       "256"   // Default:128  - Sky subdivision size.
gl_reporttjunctions     "0"     // Default:0
gl_keeptjunctions       "1"     // Default:0    - Vertex blinking fix.
gl_nocolors             "0"     // Default:0
gl_playermip            "0"     // Default:0    - Blurr player 0/1/2/3/4
gl_flashblend           "0"     // Default:1    - Lighting effect.
gl_polyblend            "1"     // Default:1    - Palette effect.
gl_affinemodels         "1"     // Default:0
gl_smoothmodels         "1"     // Default:1
gl_texsort              "0"     // Default:0    - 1:boost down.
gl_cull                 "1"     // Default:1
gl_clear                "0"     // Default:0    - Not change.
gl_finish               "0"     // Default:0
gl_triplebuffer         "1"     // Default:0    - TripleBuffered.(Rush/V2)
gl_ztrick               "0"     // Default:1    - 0:boost down.
gl_texturemode          "GL_LINEAR_MIPMAP_LINEAR"

// More effect
r_mirroralpha           "0.5"   // Mirror mode (0.0-1.0)
r_shadows               "1"     // Shadow mode (0/1)
r_novis                 "0"     // Water mode (0/1)
r_wateralpha            "1.0"   // Water mode (0.0-1.0)

// Aliases
alias   wmon            "echo Water alpha:ON;r_novis 1;r_wateralpha 0.5;bind [ wmoff"
alias   wmoff           "echo Water alpha:OFF;r_novis 0;r_wateralpha 1.0;bind [ wmon"
alias   tm1             "echo Texture:Point sample;gl_texturemode GL_NEAREST;bind ] tm2"
alias   tm2             "echo Texture:Bilinear;gl_texturemode GL_LINEAR_MIPMAP_NEAREST;bind ] tm3"
alias   tm3             "echo Texture:Trilinear;gl_texturemode GL_LINEAR_MIPMAP_LINEAR;bind ] tm1"

// Effect key binding
bind    "["             "wmon"
bind    "]"             "tm1"